
FX Artist | Houdini & Unreal Specialist
FX Artist specializing in Houdini and Unreal Engine with over two years of experience creating dynamic effects, including pyro, liquid, cloth, and character simulations for both pre-rendered and real-time workflows.
With a background from the Gnomon School of Visual Effects, Hollywood, I’m driven by a passion for pushing creative and technical boundaries to create realistic, high-quality cinematic and game effects.
SUMMARY OF SKILLS
Dynamic Simulations
-
Building procedural and efficient setups for pyro, flip, particle, and rigid body simulations using Houdini, as well as chaos in Unreal Engine.
-
Capacity to visualize, analyze, and replicate dynamic behaviors of physically-based simulations from reference.
Effects Rendering
-
Ability to work with a wide variety of rendering workflows, including USD/Solaris.
-
Expertise in lighting and shading FX to integrate with live-action plates.
-
Proficiently organizing and layering sequences for efficient rendering and compositing in Nuke.